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I've been working in Vancouver for 20 years, creating art, teaching, and learning as much as I can along the way.  On my journey I have created visuals for architecture, industry, television commercials, websites, video games and virtual reality. I've worked on brand name products and collaborated on original IPs. From green lights, through crunch time to launch parties I have remained steadfast and engaged. If that sounds like a person you'd like on your team, please contact me.




Blueprint Reality

Lead Artist

  • Created art assets (2D, 3D, and VFX) for various VR and Unity projects

2012 - 2016

Roadhouse Interactive Studios

Lead Artist

  • Created art assets (2D, 3D and VFX) for Awaken VR title

  • Created art assets (2D, 3D and VFX) for numerous mobile titles

  • Managed in-house and out sourced art teams

2009 - 2012

The Embassy Interactive

Lead Artist

  • Created art assets (2D, 3D and VFX) for  multiple Facebook games

  • Managed in-house art team

2005 - 2008

A.C.R.O.N.Y.M. Games

Lead Artist

  • Lead the art team providing quality benchmarks and environment designs on XBLA and PS2 titles

  • 2D, 3D, VFX, UI, Game Design, Wrangling Artists

  • 3DS Max, Maya, Photoshop, Substance Painter, Unity 


1992 - 1996

Emily Carr Institute of Art and Design

4 year diploma in traditional and computer animation


Martial Arts, VR, Pen and Paper RPGs, Video Games (of course).


References available upon request

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